From User Needs to Interface Design: A UI/UX Perspective


A three-day UI/UX Design workshop titled “From User Needs to Interface Design: A UI/UX Perspective” was organized by the Department of Computer Science at CHRIST (Deemed to be University), Pune Lavasa Campus – “The Hub of Analytics,” from 14th to 16th January 2026. The workshop was conducted from 9:00 AM to 4:00 PM at Room No. 1105, Central Block, and was facilitated by Mr. Chetan Khapare, a UX design professional and mentor with extensive experience in user-centric design for web and mobile platforms, as well as B2B, B2C, and SaaS product ecosystems. The event aimed to provide students with both theoretical knowledge and practical exposure to modern UI/UX design tools and methodologies.

Day 1:

The first day focused on building a strong foundational understanding of the concepts of User Interface (UI) and User Experience (UX). The session began with an introduction to the differences between UI and UX and their roles in creating effective digital products. Real-world examples of well-designed and poorly designed interfaces were discussed to highlight their impact on user satisfaction, engagement, and usability. A major practical component of the day involved using Figma to replicate the interface of a selected mobile or web application. This hands-on activity helped students understand layout structure, alignment, spacing, typography, and visual hierarchy, while also emphasizing the importance of design consistency and component placement in improving overall user experience.

Day 2:

The second day was primarily theory-oriented and concentrated on the role of cognitive psychology in UX design. Students were introduced to how users perceive, process, and remember information while interacting with digital systems. 

Key topics included attention span, memory, decision-making behavior, and cognitive load. The session also covered essential design principles such as proximity, consistency, predictable navigation, and visual balance. In addition, the concept of grid systems was explained in detail, demonstrating how structured layouts help designers create responsive and adaptable interfaces for different screen sizes, including mobile, tablet, and desktop platforms.

Day 3:

The third day focused on advanced design concepts and the complete design workflow. Participants learned how to transition from low-fidelity wireframes to high-fidelity designs by applying appropriate color palettes, typography, icons, and UI components. The design thinking framework—empathize, define, ideate, prototype, and test—was introduced to promote a human-centered approach to problem-solving. As a practical exercise, students worked on redesigning the Christ University student app by identifying usability issues and proposing improved design solutions.

Overall, the workshop provided a comprehensive learning experience by combining theoretical understanding with practical application. It enhanced students’ awareness of user behavior, design principles, and modern UI/UX tools, encouraging them to further explore industry-relevant design practices and methodologies.


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